Thank you for reading the instructions.
This is my first tall full-scratch model, so there are many areas where the workmanship is not yet
matured, but I hope you all love it :)
Registration in the content tree and credit notation is optional. (I'm glad if you do it)
I have prepared 4 types of suits. Please use the one you prefer.
Not about all morphs, but here I will show you how to use the characteristic morphs of this
model.
# "mask_ON" & "fixed mask_ON"
This is a morph to display masks that are initially hidden.
・ The normal mask is linked to the "blink" morph.
・ The fixed mask is not linked to the "blink" morph, but shows the eyes.
# mask2~4
This is a morph that changes the color of the mask.
・ masks2~4 cannot be used at the same time. When you turn on any color, please turn off all colors
except the one you are turning on.
# change eye texture & "highlight_OFF"
It is a morph that can change the pupil texture
・ You can change the texture of pupil 2 to pupil 8 except for the default.
・ Pupils 2 to 8 cannot be used at the same time. When you turn on any of the pupils, please turn off
all other pupils except the one you have turned on.
・ You can turn off the default highlight by using "Highlight Off", so please use it according to
your preference and combination of pupil types.
# "blush" "turned pale" "eye shadow"
Morphs that can change facial color, etc.
・ "blush" and "turned pale" can be used to express emotions.
・ "eye shadow" can be used with masks.
# "under skin_OFF"
A few skin parts are hidden in areas that are not visible by the suit.
・ Depending on the motion or pose used, the skin may penetrate the suit, so if the skin is visible
from under the suit, this morph can be used to hide the skin.
# "tongue" bones
It's not a morph, but it has a bone in the tongue so you can move the tongue a little.
・It is vulnerable to torsion-type movements due to inexperience in
setting weights.
If the body twists into a strange shape, it is due to excessive deformation.
It would be helpful if you could make adjustments to loosen the rotation by modifying the
motion.
・This model does not include some of the "semi-standard bones"
because I can't guaranteed to work.
If you need to use "semi-standard bones" that are not included in the model for certain motions,
please make a backup of model data and install them yourself.