Readme.txt
モデル説明書


Thank you for reading the instructions.
It's a SD character model, so I think it's a little bit difficult to use, but I hope you all love it :)

Registration in the content tree and credit notation is optional. (I'm glad if you do it)


Not about all morphs, but here I will show you how to use the characteristic morphs of this model.


# "blink" & "mask(blink)_OFF"


・ The eye mask worn from the beginning moves in conjunction with the "blink" morph.
・ You can turn off the mask with "mask(blink)_OFF".




# fixed mask_ON


・ Use after hiding the mask that you have been wearing from the beginning with "mask(blink)_OFF".
・ Although it looks the same, this fixed mask does not work with "blink" morph.




# mask white_OFF


・ Transparent the white part of the mask.
・ It's also possible to make it translucent.
・ Use with "mask_ON" when you want to show his eyes blinking while wearing a mask.




# cape_OFF


・ Hide the cape.




# gloves_OFF


・ Hide the gloves and show bare hands.




# utility belt_OFF


・ Hide the utility belt.




# cat ear&tail_ON


・ Display cat ears and tail to make him a cat.




# eyebrows _OFF


・ Hide eyebrows




# Other face related morphs



There are few variations, but you can add a little change to your face.

・ "small eyes" ... Make the eyes smaller and make them look like Sanpaku.
・ "large highlight" ... Makes the highlight of the eyes a little bigger
・ "doubt" ... show boring eyes
・ "smile" ... raise the corner of his mouth and close eyes.

※ Morphs around here can only be see by turning off the mask or making the mask white transparent.



When loading a motion for a normal size model, the arm may be sunk into the face or the movement may be disrupted due to the short height and large head of this model.
I will introduce the approximate correction method in such a case.


Way 1:Use external tools
VMD Sizing
A tool that regenerates VMD (MMD motion data) with an appropriate head and body shape for a specified model.
If it goes well with motion, this tool may solve it in one shot.


Way 2:Manually fix
Use the "multiply of bone frame position-angle" function of MMD.

1)After selecting the keyframes of all bones, select "edit(D)"> "multiply of bone frame position-angle" and set all XYZ of "bone place" to about 0.6.


If you try the above, the motion will be smaller and the failure may be fixed.


2)If you try 1) and the arm circumference still collapses, do the following additionally (while checking the numerical value by motion)
・LR both elbows
set Y of "angle" of "multiply of bone frame position-angle" to 0.8

・LR both wrist
set Z of "angle" of "multiply of bone frame position-angle" to 0.8